Content Videos (Lectures and animations to supplement lessons):
- Acceleration Via Gravity
- Freely Falling Objects and Acceleration Due to Gravity
- Simple Pendulum Method
- Motion-Time Graphs
- Acceleration
- Uniform and Non-Uniform Acceleration
Interactives (Online activities for student interaction & practice with content):
- Forces in 1-Dimension Simulation (students explore the forces at work when you try to push a filing cabinet. Create an applied force and see the resulting friction force and total force acting on the cabinet. Charts show the forces, position, velocity, and acceleration vs. time. View a Free Body Diagram of all the forces; including gravitational and normal forces)
- Gravity Force Lab Simulation (Visualize the gravitational force that two objects exert on each other. Change properties of the objects in order to see how it changes the gravity force)
- Skydiving (This Interactive allows the learner to explore the motion of an object falling under the influence of air resistance. Force arrows and values are shown as the object falls. A speedometer displays the speed of the object; the height is listed as well. The mass of the falling object and the size of its parachute can be varied. Enjoy the Skydiving Interactive without the fear of falling)
- Galileo’s Experiments (Galileo’s intelligence and ingenuity seemed to know no bounds. With a few simple yet elegant experiments and “thought experiments,” Galileo single-handedly overturned centuries-old beliefs about the physical world. This interactive activity from NOVA allows users to conduct some of Galileo’s most important experiments)
- Free Falling & Weighlessness (Images of astronauts cavorting in the weightless conditions they experience in orbit have led many to believe that there’s no gravity in space. This interactive activity from the NOVA Web site explains how free-falling can result in a sense of weightlessness and, more importantly, how astronauts can free-fall for so long!)
- The Moving Man Simulation (students learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you)
- Pendulum Lab Simulation (students play with one or two pendulums and discover how the period of a simple pendulum depends on the length of the string, the mass of the pendulum bob, and the amplitude of the swing. It’s easy to measure the period using the photogate timer. You can vary friction and the strength of gravity. Use the pendulum to find the value of g on planet X. Notice the anharmonic behavior at large amplitude)
- Name That Motion (students are challenged to correctly apply the concepts of velocity and acceleration in order to match the motion of 11 objects with their corresponding verbal descriptions. Learners must correctly identify the direction of the velocity and acceleration vectors in order to successfully match the verbal descriptions to the animated motions)
- Graph That Motion (students are challenged to correctly apply the principles of kinematic graphing in order to match the motion of 11 objects with their corresponding graphical descriptions. Learners must understand how the shape of position-time and velocity-time graphs relate to a motion of in order to successfully match the graphical descriptions to the animated motions)
- Graphs & Ramps (students are presented with the position-time or velocity-time graphs for numerous types of motion. Learners must then construct a ramp along which a ball will roll in order to match the given graph. As the ball rolls along the ramp, the motion is plotted in real time, allowing the learner to make adjustments to the ramp in order to successfully complete each challenge)
Games (Online games for students to apply & test their content knowledge):
- Maze Game (Learn about position, velocity, and acceleration in the “Arena of Pain”. Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can)
- Gravity Gym (Learn about gravity, mass, weight, air resistance and forces while competing in a gymnastics competition with a twist. Use your science knowledge to make successful jumps, balance forces, use gravity and more, all while saving the day at the same time, can you make it happen? Give it a try and find out!)
- Galileo Drops the Ball (students try Galileo’s experiment of 1590 by climbing up the Leaning Tower of Pisa and dropping balls of different sizes to the ground as well as a feather; results can be viewed in normal mode or vacuum mode!)
- Archery Practice (students test their physics knowledge while trying to adjust the trajectory of their arrows!)
- Vector Guessing Game (The Vector Guessing Game Interactive is an engaging game that challenges learners to add together as many vectors as possible in 20 seconds, 40 seconds, or 60 seconds. Two random vectors are shown and the learner must click in the grid area at the location where the head of the resultant ends. Learners will catch on fast … and will have to work fast to top their high score)
- Compulse (The balls will never touch on their own – you need to use Gravity Boxes to get those balls together! Now that’s Fun with Physics!)
- Linear Motion: Match Game (Students drag the corresponding terms & definitions/examples onto each other to make them disappear)
- Linear Motion: Terminology Space Race (Destroy the scrolling words by typing in their corresponding term and pressing enter. You may destroy them in any order, but make sure they don’t scroll past the screen)
- The Compound Machine (simple game in which students test their knowledge of force, rotation and moving parts)